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Porteur de lumière (Architecture)

Porteur de lumière is my final project for my bachelor's at NAD. I had the chance to work as a modeling and texturing artist for the many props and the architectural kit. I was also the lighting artist of the project. The project was supervised by Sébastien Primeau.

Our game is a poetic and contemplative walking simulator in which the protagonist, a nostalgic old lamp lighter, carries out his routine journey through the abandoned citadel. Each night, under a starry sky, the old man lights up the torches, remembering his past in dreamy painting form. Soon the night will come where he will stray from his path, guided by the long awaited star.
Project made in Unreal Engine 5.2. I used Maya, Zbrush, Subtance Painter, Substance Designer, Photoshop to make my assets.

Play through: https://youtu.be/m8pBpn746hc?si=SV3TJonSnpzIVyef
Itch.io page : https://porteurdelumiere.itch.io/porteur-de-lumiere

Projet d'équipe réalisé dans unreal 5.2.
Lauryane Chapleau (Environnement artist, concept) :
https://www.artstation.com/chapleau
Coralyn Potvin (Environnement artist) :
https://www.artstation.com/coralynpotvin
Samuel Desrosiers (Technical artist) :
https://www.artstation.com/sdesrosiers
Caroline Champagne-Hinojosa (Technical animator)
https://carolinechampagne-hinojosa9.artstation.com/
Francis Lamoureux (Character artist)
https://www.artstation.com/francislamoureux

Observatory, lamps and small columns in context. Level art by Lauryane Chapleau.

Observatory, lamps and small columns in context. Level art by Lauryane Chapleau.

Observatory kit. (Modeling and texturing)

Observatory kit. (Modeling and texturing)

Inside the observatory. Level art by Lauryane Chapleau.

Inside the observatory. Level art by Lauryane Chapleau.

Arch kit. (Modeling and texturing)

Arch kit. (Modeling and texturing)

Temple arches, columns and temple roof in context. Level art by Coralyn Potvin.

Temple arches, columns and temple roof in context. Level art by Coralyn Potvin.

Column kit. (Modeling and texturing)

Column kit. (Modeling and texturing)

Arch, column and bridge in context. Level art by Coralyn Potvin

Arch, column and bridge in context. Level art by Coralyn Potvin

Fountain. (Modeling and texturing)

Fountain. (Modeling and texturing)

Fountain in context. Level art by Coralyn Potvin.

Fountain in context. Level art by Coralyn Potvin.

Brick wall kit. (Modeling and texturing)

Brick wall kit. (Modeling and texturing)

Columns and temple arches in context. Level art by Coralyn Potvin.

Columns and temple arches in context. Level art by Coralyn Potvin.

Bridge and ramps. (Modeling and texturing)

Bridge and ramps. (Modeling and texturing)

Brick walls, bridge, roof kit in context. Level art by Coralyn Potvin

Brick walls, bridge, roof kit in context. Level art by Coralyn Potvin

Roof kit and roof accessories. (Modeling and texturing)

Roof kit and roof accessories. (Modeling and texturing)